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by Frank Miller (1999)
Like The League of Extraordinary Gentlemen, Vol. 1, this graphic novel offers stylized historical action and intense battles.

by Alan Moore (1999)
"As the twentieth century approaches, there is a need for a new kind of champion - adventurers not bound by the chaste order that characterizes the stagnant Victorian Era. The enigmatic Campion Bond of British Intelligence has begun a recruiting mission, collecting a menagerie of individuals who can be of value to his superiors due to ... activities that have forced them beyond the pale. But as Allan Quartermain, Mina Murray, Captain Nemo, Dr. Henry Jekyll and Edward Hyde, and Hawley Griffin, the Invisible Man discover, British Intelligence has plans for them that go far beyond mere spying. And if they survive their first test against the devil doctor of Limehouse, they'll have to battle an even stranger menace from the stars!"--Jacket p. [2].
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by Frank Miller (1999)
Like The League of Extraordinary Gentlemen, Vol. 1, this graphic novel offers stylized historical action and intense battles.

by Bill Willingham (2002)
This shares The League of Extraordinary Gentlemen, Vol. 1's unique blend of mythology and modern narrative.

by Mike Mignola (1994)
Similar to The League of Extraordinary Gentlemen, Vol. 1, it features a team dealing with supernatural threats.

by Brian K. Vaughan (2002)
This graphic novel, like The League of Extraordinary Gentlemen, Vol. 1, presents a world-altering event with compelling characters.

by Warren Ellis (1999)
Like The League of Extraordinary Gentlemen, Vol. 1, this comic explores a team investigating strange phenomena across the globe.
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