
Python Crash Course, 3rd Edition
by Eric Matthes (2015)
Like 'Invent Your Own Computer Games with Python, 4th Edition', this book offers a hands-on Python learning experience.

by Al Sweigart (2010)
Invent Your Own Computer Games with Python teaches you how to program in the Python. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example. The programs covered include Hangman, Tic Tac Toe, Reversi, Caesar Cipher, Guess the Number, and Dragon Realm. Later chapters cover how to make 2D graphical games using the popular Pygame library. You'll learn how to: * Put together loops, variables, input/output, and flow control statements into working programs * Use data structures such as lists, dictionaries, and tuples * Debug programs and find errors * Program simple game-playing AI opponents * Draw graphics and animation into your games The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before. [(Source)][1] [1]: http://www.amazon.com/Invent-Computer-Games-Python-Edition/dp/1503212300
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by Eric Matthes (2015)
Like 'Invent Your Own Computer Games with Python, 4th Edition', this book offers a hands-on Python learning experience.

by Al Sweigart (2014)
Also by Al Sweigart, this book, like 'Invent Your Own Computer Games with Python, 4th Edition', teaches practical Python skills.

by Cory Althoff
Similar to 'Invent Your Own Computer Games with Python, 4th Edition', this guide focuses on self-directed learning for programming.

by Paul Barry (2010)
This book uses a visual approach, much like 'Invent Your Own Computer Games with Python, 4th Edition', to teach Python.

by Julien Danjou (2018)
For those who enjoyed 'Invent Your Own Computer Games with Python, 4th Edition' and want to deepen their Python expertise.
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